a story about a mindset shift towards extreme ownership and empowerment in leading teams. And setting the goal of "to be more fun than Dota 2"

To be more fun than Dota 2 🤠

In hackathon no. 3, I had reframed my perspective towards extreme ownership. We had a business degree non-technical teammate who had one job – make the slides and give a good pitch – this teammate was watching Dota 2 gameplay for a few hours before the deadline rather than practicing his pitch or refining the slides.
I was puzzled, but assumed he was confident. I trusted him to deliver.

Outcome: He fumbled his pitch, stuttered throughout, went over his time, and gave me no time to demo the data dashboards I built for the past two days.

I was pretty annoyed considering his approach to preparing for the pitch, and he had prevented the team from showcasing our technical work.

A day later, I paused – and thought,

  • Wait, this is like any group project.
  • Didn’t I see what was wrong?
  • Surely I can do something about it?
  • Why did he watch Dota 2? Because he was bored?
  • Could I have made the team dynamic more fun than Dota 2?
  • Would that possibly make him more engaged to contribute?
  • Don’t I take partial fault for realising he seemed unprepared for the pitch?
  • Couldn’t I have reached out and offered to practice the pitch together?

My key takeaway:

I got to make working with me and being in the team more fun than Dota 2

Since then, it’s been extremely empowering to influence teams and facilitate what we can do.

In such a small and new team, you have a lot of power to influence and set the vibe. Why not make it a fun one?

Fun teams do more, do better and have fun doing so :)